![]() Will be interesting to delve into and check this out. Nice! I had never touched the editor's for these particular games before, but I've dabbled in and did my fair share of strung together Starcraft maps with triggers and what-not back in the day. Im looking to edit some of the campaign maps from Starcraft Remastered Brood War campaign. I know we have many campaign-makers, as well as people who made awesome RPG maps, and I think that they all deserve to be seen. The Remaster's editor, however, is built by people with access to the source code, so all these unknowns should be labelled now. Extract Brood War campaign maps from Starcraft Remastered. Starcraft: Broodwar - both 1.16 and Remastered - is one of the several strategy games showcased throughout the event, and therefore I thought that it could be nice to encourage some of the SEN folks to participate. ![]() Note that these guides mention that the formats still contain a lot of unknown stuff, generally in triggers and team types. These scripting guides should give some hints: In Red Alert, that's a lot more than in C&C. With the editor, you can make not only custom maps but full-fledged modifications that deviate from the original Starcraft II experience, with a community able to create such games. Originally posted by Nyerguds:In general, think of every type of events that occur in the missions, and you'll have a fairly good idea what the scripting engine of each game is capable of. The Starcraft II Editor is to date one of the most powerful map- and mod-making tools for a game, trumping both Starcrafts StarEdit and Warcraft IIIs World Editor.
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